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Here you'll be able to play a constant stream of user content and get a really good idea of exactly what's possible as well as perhaps some indication of the level of commitment it'll take to create your own stuff.
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If you're seriously considering jumping into RPG Maker MV on Switch you may also want to consider checking out the RPG Maker MV Player, a free platform releasing alongside the game, that's available and accessible to all Switch owners, regardless of whether or not they own the main game. Typing in dialogue can thankfully be sped up by plugging a keyboard into your Switch – we tried to hook a mouse up to navigate menus but as yet this isn't supported – but you're going to have to make peace with the fact things take time here. Touchscreen controls help things somewhat here but, overall, we found that menus pause and stall quite frequently – sometimes for up to a minute – as the game processes what you're doing and it really is a bit of a pain that a process that's already quite slow is exacerbated by the game trying to keep up. It's a slow and methodical experience for sure and one that, unfortunately, is made just that little bit slower on Switch by a UI that can be quite clunky and sometimes really struggles to keep up with what you're doing. From maps, sprites, weaponry, NPCs, enemies and scenery to various battle and levelling up systems, tons of music and every other conceivable aspect of an RPG for you to tool around with and make your own creations, but you'll need to sit down and learn in order to make the most of it all.
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RPG Maker MV is absolutely stuffed to the gills full of customisable elements.
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If we haven't made it clear already then, experimentation and patience are vital with this one. It may sound like plenty, but it's all over before you know it, and there's absolutely no doubt that if you're in this one for the long haul you'll need to avail of the RPG Maker MV forums, enthusiast sites and the myriad YouTube tutorials and help guides that will no doubt spring up in the days and weeks following release. You'll also be introduced to the game's layering system that divides elements of scenery into separate sections that sit on top of one another as you build your game's environments. You'll be tasked with adding some scenery to a map, giving an NPC character a simple movement ruleset and dialogue as well as defining an enemy's health and attack parameters in a quick turn-based battle scenario. In order to complete this quest, you'll be charged with creating trigger points that enable your character to move from their current location to another area.
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You'll learn how to toggle through the various menus that make up the main areas in which you'll spend the bulk of your time before being presented with a little 16-bit character stood in a field who needs to complete a simple fetch quest. However, what the tutorial does cover before making its quick exit should at least give you a rough feel for how you'll go about working with this pretty exhaustive RPG building tool.
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